These nightmarish nests, which remix parts of the overworld and warp and cram them into twisted tunnels descending to a huge and haunted heart that needs to be destroyed, quickly became chore-like once I began to notice the same segments being recycled and reused in subsequent nests. But these side missions quickly repeat, too, and before you know it you’re stabbing the same haunted trees, blasting identical vampires to dust, and shooting the same gas bottles in the same giant piles of trash.Įven the kooky and otherworldly vampire nests, which essentially function as enemy camps you can assault for loot, are a letdown. For instance, access to attack each boss is gated in exactly the same way and requires the skulls of three underbosses – skulls that can only be gathered by doing side missions. Nobody foresaw this confounding annoyance.įrustratingly, the deeper I got into Redfall the more evident the rut became. The required “candles” were actually a box with unseen candles in it, in a different shed. However, these weren’t the required candles they were just set decoration. Occasionally, even this is mishandled: during one mission I needed to retrieve some spare candles from a shed on a farm and, after visiting several outbuildings on the property, I eventually stumbled onto some candles and rejoiced at yet another menial scavenger hunt completed. Most seem based around poking through various locations around town looking for random items and picking them up, putting them down, or turning them on or off. Missions are extremely cyclical, and each is cut from a very limited assortment of templates and repeated ad nauseam. Unfortunately, doing so is remarkably boring. Redfall is perhaps best described as Far Cry with a supernatural slant, and its premise is simple: take back the town from the slobbering vampires and their human flunkies that have occupied it. As it stands, it regularly looks like something from the backwards-compatible catalogue – and not necessarily from the most recent generation. It just doesn’t look like a brand-new 2023 Xbox game. There’s nothing inherently wrong with Redfall’s angular and simple visual style – which is on-brand with Arkane’s typical approach and roughly akin to a bloody, gothic Fortnite – but all the charm of a stylised approach like this is lost with such murky textures, basic foliage, and mediocre lighting.
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